Selected Publications & Projects

A selection of my research which I am especially interested in.

For a complete publications list and citation counts, see the Google Scholar feed.

2026 (in press)

Poster on personalised avatars in social VR
In press · Poster

Investigating Personalised Avatars with Face Tracking in Social VR

S. E. R. Thompson, D. Lange-Nawka, B. C. Wünsche

CHI 2026 Extended Abstracts (Poster), ACM CHI Conference on Human Factors in Computing Systems

Social VR Embodiment Avatar Design Face Tracking

Explores how personalised, face-tracked avatars shape identity expression and social presence in multi-user VR.

Poster on personalised avatars in social VR
In press · Workshop

Towards Embodied Identities: Investigating Personalised Avatars with Face Tracking in Social VR

S. E. R. Thompson, D. Lange-Nawka, B. C. Wünsche

SAXR Workshop, ACM CHI 2026

Social VR Identity Embodied Interaction Avatars

Positions face-tracked personalised avatars as a lens on embodied identity in social XR, outlining open research questions for future work.

2025

Impossible Spaces in VR Study
Published · First author

Now You're Thinking with Portals: Investigating Episodic Memory and Locomotion with Redirected Walking in Impossible Spaces

S. E. R. Thompson, D. Lange-Nawka, A. Habedank, et al.

Virtual Worlds 4 (3), 39

VR Locomotion Redirected Walking Spatial Memory Impossible Spaces

Demonstrates a redirected walking system for non-Euclidean museum spaces and studies how episodic memory adapts to physically impossible layouts.

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2023

Teaching DNA Structure in VR
Published

Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure

S. Dunn, B. C. Wünsche, J. R. Allison, et al.

ACM VRST 2023

VR Education Molecular Biology EdTech
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VR Gamified Application for Stroke Rehabilitation
Published · First author

Relationship between Motivational Strategies and Gamification User Types in VR Movement Games

S. E. R. Thompson, B. C. Wünsche, D. Lange-Nawka

IVCNZ 2023 · Image and Vision Computing New Zealand

Personalisation Gamification HCI

Investigates if personalised gamification increases movitivation to use an application that could be utilised for stroke rehabilitation.

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AR Piano Tutoring
Published

Auditory temporal hints in AR piano tutoring

Lange-Nawka, D. Wünsche, B. C., Thompson, S. E. R.

IVCNZ 2023

Augmented Reality EdTech Music Education
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